Optical Tracking Data and the importance of screening in the Boston Celtics’ offense

Perhaps the star presentation of the 2011 Sloan Sports Analytics conference was Sandy Weil, who two years ago dropped a bomb on the NBA community by proclaiming, with copious data to back him up, that the “hot hand phenomenon” simply does not exist.

If Weil’s 2009 presentation made people reconsider elements of the epic opening round series between Chicago and Boston (take that, Ben Gordon!), his 2011 presentation reminded me immediately of the current Celtics team.

This year, Weil and the people of STATS, LLC brought less conclusive, but maybe more provocative thunder to Boston, with a presentation titled “The Importance of Being Open: What Optical Tracking Data Can Say About NBA Field Goal Shooting.” Weil explained how cameras in the rafters of a few NBA buildings were capturing every movement of every player and producing data about how teams move, pass and score. For a more full explanation of why this technology will change the way we analyze basketball, read this report from Brett Hainline.

Here’s what Hainline pulled as the salient takeaways:

The three primary results of Weil’s poring through the data and accounting for things like historical player shooting percentages, distance, and shot type:

  • Tight defense (within three feet) drops expected shooting 12 percentage points (a 50 percent shot becomes a 38 percent shot).
  • Field goal percentage drops one percentage point for every 1.5 feet from the rim.
  • There is something beneficial about the catch and shoot, beyond expectations.

It’s that last one that is most fascinating to me: There is now empirical proof that crisp ball movement can result in a better outcome for the offense. Weil’s data shows that even when accounting for the defender’s proximity, the field goal percentage on catch and shoot plays was higher than expected for the distance of the shot. The new optical data is detailed enough to give the knowledge of how a player got the ball, how long he had it, what the last action was before a shot (dribble, pass, etc), and where the defense was a second before a player received the ball and then as he catches it.

Ray Allen comes clean off a great screen from an unpictured and under-appreciated teammate

As I observed Weil’s presentation, visions of wide open Celtics hoisting catch-and-shoot twenty footers or rolling open to the rim flashed before me. Indeed, the Celtics offense seems like a manifestation of what Weil identified as the ideal way to score in the NBA. Currently, the Celtics take fewer shots each game than any team in the league, yet they still manage to shoot the seventh most attempts at the rim. From this ideal distance, the Celtics score the second most buckets in the league (again, doubly impressive because of their low overall shot attempts), on the league’s hightest FG% and Assist Rate (the percentage of made baskets that were assisted by a teammate)– all figures consistent with the conclusions of Weil’s presentation.

Aside from these relative gimmes, the Celtics also attempt a disproportionate amount (11th most) of 16-23 ft. field goals. Typically, the long two is considered the worst shot in basketball.  But Boston manages to shoot a relatively high percentage at nearly 41%, perhaps because 70% of those makes come off assists (and by extension, in catch and shoot situations). The grinding machinery of the Celtics’ baseline screen sets and pick and pops generates excellent deep two looks for guys like Paul Pierce, Ray Allen and especially Kevin Garnett, who’s made an unreal 48% of his attempts from that range, 90% of which have been assisted (All stats per HoopData.com).

Now take a look back at the conclusions Sandy Weil drew in his presentation. The Celtics have dead-eye midrange shooters, but Weil’s evidence suggested that the expected value of an open 18 footer is just as high as a more closely defended 14 footer. The Celtics are also clearly producing a singularly high amount of catch and shoot opportunities, getting a tremendous proportion of their shots very close to the rim, and the human eye test suggests that when they can’t get inside, they are able to create wide open shots elsewhere on the court.

Weil’s data, in concert with a Celtics offense that offers a real world model for STATS, LLC’s findings, suggests a great value in an under appreciated kind of shot creation. Typically, the argument over shot creation centers around whether players can create efficiently for others off the dribble. But Weil’s presentation indicates that the ability to free a player for a spot-up jumpshot by setting a viscous screen, something just about every Celtic, including the 170 lb Rondo, does exceptionally well, also has tremendous value—and will soon be measurable.

Once obscure statistics like rebounding rate have gained prominence since advanced metrics have shown their merit. In coming years, Optical Tracking Data will exponentially increase our ability to analyze the minutia of on court movement, like screening, to explain how Ray Allen finds himself so open. If great screeners create great catch and shoot opportunities, and those are the best field goal opportunities, then what player’s screens get players most open, most often? Who are the superstars of screening?

We haven’t seen the numbers, yet. But I’m willing to bet that the Celtics, who lead the league in FG% and Assist %, would be tops in screening efficiency, too.

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Chris Lori 9 pts

The special effects for Belial consist largely of a puppet in some scenes and stop motion in others. When Belial's hand is seen attacking his victims, it is really a glove worn by Henenlotter. The full size Belial puppet is also seen in the scenes where Belial is seen with an actor or where his eyes glow red. The Belial rampage sequence used stop motion animation.

Interesting stuff, Beckley. Thanks for the write up on the Sloan conference. In addition to the 'superstars of screening,' I also expect Optical Tracking Data to reveal the superstars of using the screen. Sure, some bigs are particularly adept at setting screens (Karl Malone stepping on the guard's toe as John Stockton rubbed off his picks comes to mind). But an even more important component, perhaps, is who's coming off of it. For pure shooters like Allen and Miller, the screeners become interchangeable simply because they're so good at using them. In that Bulls-C's series, there was one play where Allen literally ran his defender in a circle around the screener, got open, and drilled a 3. Other factors such as endurance also come into play, as a guy like Rip Hamilton will wear his defender down so that he's gassed by the fourth. Simply put, the better the player sets up the screen, and uses the available skill set to do so -- position, matchup and/or physical tools, etc. -- the more open that player will be. Also for proof supporting Weil's 3 main findings, look no further than the Spurs and the Lakers. The Spurs set up catch-and-shoot situations better than anyone else in the league, simply because Parker is so good at getting to the paint. The help defense cheats in to defend the hoop, affording shooters an extra foot of space before the play even starts (there's no other explanation for why Matt Bonner leads the league in 3-pt percentage). That's when the Spurs are at their best, penetrating and kicking off the high pick-and-roll. The Lakers are also at their best when they move the ball and have good spacing. From what I know, those are the founding principles of the Triangle. I'm willing to bet that when you take 'Kobe moments' out of the data, the Lakers wouldn't be far off the Celtics in terms of scoring as one should as outlined by Weil. No coincidence that those two are major contenders!

Carsten- all excellent points. Offense pretty much seems to boil down to maintaining optimal spacing while keeping players and the ball moving.

Oh, I definitely didn't mean you misrepresented/misunderstood it. You only mentioned that hot hand stuff in here as a reference point for who Weil is. I was just ranting in general for the (dis?)pleasure of your readership, because I feel like this is one of those points that hurts the advancement of stats when misunderstood, because anybody who plays sports knows you can get hot.

I think people keep misrepresenting the point of the hot hand argument. In the linked article, Bill James is quoted and then Weil follows up: "We're not saying people don't get hot," he explains. "But we're saying that if a player gets hot, it's not enough to care about, at least not compared to the effect of his thinking he's hot and performing less well because of that belief." That is a very different point. To say that making a high percentage encourages that player to force shots and overall shoot poorer than usual is sensible. But, to make the point people have made constantly since that article, if you've played even a small amount of basketball in your life you know perfectly well that some days your body is more in tune and you have better control. Shooting is a complex physical task impacted by many things...your focus, your energy, how sore or loose your muscles are from training, and who knows how many other aspects of your physiology and psychology. Looking at a relatively more straightforward motion, such as performing a deadlift: There will be a day that you can't lift the weight you're supposed to, and then you go in 2 days later and lift even more. It's not random chance, you're just probably better rested and your nervous system is more in tune with the lift. Perhaps a better example, because it doesn't physically wear you out as much and can be repeated, is playing a musical instrument. Motor memory, like other types, has a short-term part of it. If I'm learning a guitar bit and start getting it down several times in a row, it does make me more capable to play that part well a minute later. Now does it make me more likely to perform it well? Since the exact same scenario can't be recreated, it can be said that the probability I play that right is increased, given a reasonably similar condition in which I try and play it. In basketball, it's the same thing. What I'd guess is your short term motor memory is why you are able to easier recreate the good shot form. Now, not every shot is under exactly the same conditions, so making it once and getting "hot" doesn't change all the other variables that affect a shot and lead to a probabilistic distribution of makes/misses. I'm a math guy, but this is really a case where you should really play a little before considering the accuracy of your model.

Luis- Thanks for the thoughts. I actually do understand the hot hand argument, which as you laid out, basically shows that getting “hot” often leads to bad things for future performance. Ben Gordon shot a poor percentage for that series (38.8%), even though he had a number of “hot” moments. I don’t think that Weil’s paper is misrepresented here, I think it caused people to take a more critical look at Gordon’s performance in that series, and is really only referred to here as a means of introducing the source of the other data.

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